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The Speed/Load Option Scheme
Submitted by Scoresomemore
1. LOAD OPTION: "WALL"

This is our wall scheme, we use the wall scheme when we know the up front players are more important to take care of rather then the FS. If we feel we can control or slow down the FS with our play action pass, then we use this scheme to ensure we get the 1st and 2nd level defenders blocked.
2. LOAD OPTION: "CLIMB"

This is our climb tag, we use this when we need to make sure we take care of the ILB and FS moreso, a good example is a tighter aligned DE, which can be reached by our PST, so when he doesnt need help, we can call "climb" and get the 2nd and 3rd level's secured on the perimeter.
3. PLAY ACTION PASS: SPEED/LOAD OPTION PASS

This is one of our most productive and quick striking play action passes we used last year. This was always good for a quick strike and good chunk of yardage when we noticed the FS starting to run the alley on our speed option and load option runs. This pass allowed us to slow down 3rd level defenders, which helped us secure the 1st and 2nd level with sheer numbers.
Categories: Shotgun Spread Run Game

BigB says...
Many people will play a wide three technique to the trips. How do you deal with that, or what plays do you counter with if you just cannot reach that three?