No Huddle Shotgun Spread Offense

Blog

The Load Option Scheme from the Shotgun

Posted by Rhett Peltier at 09:14 AM on June 23, 2009

The Speed/Load Option Scheme

Submitted by Scoresomemore

1. LOAD OPTION: "WALL"

This is our wall scheme, we use the wall scheme when we know the up front players are more important to take care of rather then the FS. If we feel we can control or slow down the FS with our play action pass, then we use this scheme to ensure we get the 1st and 2nd level defenders blocked.

2. LOAD OPTION: "CLIMB"

This is our climb tag, we use this when we need to make sure we take care of the ILB and FS moreso, a good example is a tighter aligned DE, which can be reached by our PST, so when he doesnt need help, we can call "climb" and get the 2nd and 3rd level's secured on the perimeter.

3. PLAY ACTION PASS: SPEED/LOAD OPTION PASS

This is one of our most productive and quick striking play action passes we used last year. This was always good for a quick strike and good chunk of yardage when we noticed the FS starting to run the alley on our speed option and load option runs. This pass allowed us to slow down 3rd level defenders, which helped us secure the 1st and 2nd level with sheer numbers.

Categories: Shotgun Spread Run Game

Post a Comment

Oops

  • Oops, you forgot something.
You must be a member to comment on this page. Sign In or Register

8 Comments

Reply Coach G
11:23 AM on June 23, 2009
Great scheme particularly when you have a young OL who might need some help like we do!
Reply Shotfollow
02:32 PM on June 23, 2009
thanks... this is what i was looking for...
Reply jhanawa
06:40 PM on June 24, 2009
Ed,
I like loading the option to break defensive assignments, always a good thing.
On our loaded speed we describe it as a wall concept also, similar to a punt return wall. The only difference is we'll step our #2 receiver up on LOS and our X back off the LOS to get unbalanced and motion the X to pitch, this gives us the FB leading outside the wall in the alley for the FS.
Reply BigB
05:06 PM on June 26, 2009
Many people will play a wide three technique to the trips. How do you deal with that, or what plays do you counter with if you just cannot reach that three?
Reply Rhett Peltier
12:53 PM on June 27, 2009
BigB says...
Many people will play a wide three technique to the trips. How do you deal with that, or what plays do you counter with if you just cannot reach that three?


If that 3 tech is a real problem, usually speed option is a better play, their LB'er play or something numbers wise on the perimeter is dictating us trying to get the edge, so speed option will allow us to chip the 3 to the LB'er if neccessary, getting outside just the same.

versus aggressive 3 techniques we also like to run the GT at them. We can also tag our GT with a "gut" call which we can influence or just release inside like trap, its excellent for attacking the A gap and slowing down the interior d-linemen,

so basically, if we want it on the edge, its a foot race, we're going to try and run the load to see if we can outrun the 3 tech, our QB is an athlete for a reason ( i'd need more info about that 3 tech) THEN if we still have issues.....

we can run speed instead of load and get a chip like i mentioned or run some form of GT and get a double team at the point of attack to slow him down or tag it gut to trap his aggressiveness.
Reply Coach Wood
11:04 PM on June 28, 2009
Can you draw this up vs. a odd front with a two high safety look? (50 or 43) Also, do you run any other option? Like mid-line, inside veer, or outside veer.
Reply scoresomemore
04:41 PM on June 29, 2009
coachwood, i have submitted the diagrams to Rhett, and he will post them shortly.

Jim,

Great point about going end over and motioning to really get a numbers advantage. we have done that in the past as well. Might be a great segway for a way to get a real numerical advantage against a 2 deep with "strongly" securing the edge.
Reply cokester
08:35 PM on February 26, 2010
good scheme... i use it too